![]() ![]() There are very few actual twists and turns along the way. Sometimes these events are jumbled up, but as the season went on, I came to anticipate where the story would take me. Nearly every episode operates in a similar way: Sean and Daniel spend time together with no distractions, they talk about how much they love and miss their dad, they encounter a racist person or two, and then they meet someone nice. Everyone in the vicinity passes out, but Sean wakes up, picks up Daniel, and gets them out of the Pacific Northwest suburb they live in. An explosive wave that emerges from Daniel kills the officer. The two have gone through the worst of ordeals: their father is shot by a trigger-happy cop, and the trauma awakens a dormant telekinetic power within the 9-year-old Daniel. Life Is Strange 2 is at its best when it's just Sean and Daniel. These types of run-ins become unfortunately formulaic as the season goes on, shedding any impact it had in the earlygoings. sleeping in a car, which was barely off the heels of the last racist encounter he had. The repeated incidents become too redundant, like the time racists beat up an already-injured Sean in the middle of the desert despite his "crime" being. These familiar evil forces are aplenty in Life Is Strange 2, and they always pop up at inconvenient times. It's the relative who is watching One America News, or the colleague who complains about Mexicans "stealing jobs." It's the everyday people who hold those nonsensical views and act on them with malice against human beings. The villains of their story are the sort we see on television every day, or worse, encounter. Over the course of five episodes, we follow the two brothers down the West Coast as they befriend strangers and encounter villains in plainclothes. A moment near the start of Sean and Daniel's journey. It's an earnest attempt to show these nasty, everyday occurrences, even if at times it comes off as a bit corny. As a result, the cultural distance is sometimes palpable, with Life Is Strange 2 swinging and missing when it's tackling some of our country's most pervasive, normalized issues. Rather than zeroing in on universally relatable issues of bullying, queer love, and suicide, the French developers of Dontnod turn its sights onto very American issues: police brutality, and the very specific type of racism Latinx in the United States face every day. The result for the sequel is a game that feels outside of the comfort zone for the developers who made it. In Life Is Strange 2, you're Sean a teen older brother on the run with his little brother Daniel who happens to have mysterious telekinetic abilities. ![]() Instead, it's like any other 3D adventure game where you walk around and make big choices to pull the narrative in a number of directions. ![]() Life Is Strange 2, unlike its predecessor, doesn't have you rewinding time and solving a missing persons case though. Sean and Daniel Diaz are the brothers at the forefront of Life Is Strange 2, a sequel that carries onward Degrassi-like portrayals of the strifes of youth and supernatural powers. Oh, Sean and Daniel, I wanted better for you. Some content, such as this article, has been migrated to VG247 for posterity after USgamer's closure - but it has not been edited or further vetted by the VG247 team. This article first appeared on USgamer, a partner publication of VG247. ![]()
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